Hi Cindy, that's my exporter! :)
What you want to do is make a union of all the patches. You do this by typing
union { before the first patch and finish it off by adding a } after the last
patch. The best way to do this is to give the union a name so you can use the
object in your main scene. So you might have a file called myscene.inc like
this:
#declare MyObject = union {
bicubic_patch {}
bicubic_patch {}
bicubic_patch {}
...
}
Then in your main scene file you would include that file and reference the
object:
#include "myscene.inc"
object {MyObject }
and you can make multiple copies of the object that way.
object {MyObject translate -5*x}
object {MyObject scale 5 translate 15*x}
I probably overexplained it. It's pretty simple.
-Mike
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